I've been working on Game Maker projects for 20 years, since version 5.3. Im that old xD I have thousands of smaller and dozens of larger projects, created several client-server frameworks (gamemaker front, php + sql backend), and write GameMaker extensions in C++ and JS, as well as Java for Android. I've been around for a while now. I wrote my own firewall, which I use. I've simply never released anything; it's a difficult task for me. And if you want to do something cool in GM, look in books or articles written in other languages—once you understand how GML works, it's quite easy to adapt. The only thing I don't like are shaders, but I've also written or adapted a few open-source ones from GitHub. GitHub is a goldmine of projects—I've downloaded about 20,000 GameMaker projects over the years via the GitHub API and this is why I created GM multi converter for this. ;p
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Wow, you did it again! How do you come up with all of these projects in such a short time? You're awesome!
I've been working on Game Maker projects for 20 years, since version 5.3. Im that old xD I have thousands of smaller and dozens of larger projects, created several client-server frameworks (gamemaker front, php + sql backend), and write GameMaker extensions in C++ and JS, as well as Java for Android. I've been around for a while now. I wrote my own firewall, which I use. I've simply never released anything; it's a difficult task for me. And if you want to do something cool in GM, look in books or articles written in other languages—once you understand how GML works, it's quite easy to adapt. The only thing I don't like are shaders, but I've also written or adapted a few open-source ones from GitHub. GitHub is a goldmine of projects—I've downloaded about 20,000 GameMaker projects over the years via the GitHub API and this is why I created GM multi converter for this. ;p